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=== MICrODEC === |
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---- /!\ '''Edit conflict - other version:''' ---- |
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|| Bank # || Function || || 0 || 6s mono delay || |
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---- /!\ '''Edit conflict - your version:''' ---- The MICrODEC comes preprogrammed with 16 functions. These feature a number of the things the MICrODEC does well, including time effects. For the most part, these involve looking up some data in the SRAM and multiplying or adding it with some other data, before playing it out through the codec. A zipped file with all of these is linked off the main MICrODEC page, and here you can you study each function in-depth (understand how each works, and steal bits of code for creations of your own). |
0.#0 [[Delay700msStereo|700ms stereo delay]] 1.#1 [[Delay6sMono|6s mono delay]] 2.#2 [[DelayPingPong|3s stereo ping-pong delay]] 3.#3 [[ReverserCrossfade|reverser with crossfade]] 4.#4 [[ReverserFading|reverser with fading]] 5.#5 [[ReverserGatedDelay|gated reverser with delay]] 6.#6 [[UpDownSweep|up-down sweep]] 7.#7 [[PitchShifterChromatic|chromatic pitch shifter]] 8.#8 [[SamplerPitchShifter|sampler with pitch shift]] 9.#9 [[FullwaveDelayLowpass|fullwave distortion with delay and lowpass]] 10.#10 [[VcoVca|vco/vca]] 11.#11 [[StereoFlangerPan|stereo panning flanger]] 12.#12 [[Flanger|flanger]] 13.#13 [[Chorus|chorus]] 14.#14 [[TremoloStereo|stereo tremolo]] 15.#15 [[ReverbMono|mono reverb]] |
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|| Bank #|| Function || || 0|| 6s mono delay || |
===== Lookup Tables ===== |
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---- /!\ '''End of edit conflict''' ---- 1.#1 700ms stereo delay 2.#2 3s stereo ping-pong delay 3.#3 mono reverb 4.#4 flanger 5.#5 chorus 6.#6 tremolo 7.#7 pitch shifter 8.#8 sampler with pitch shift 9.#9 vco/vca 10.#10 fullwave distortion with delay 11.#11 stereo flanger pan 12.#12 reverser with crossfade 13.#13 reverser with fading 14.#14 gated reverser with delay 15.#15 up-down sweep |
* [[Sine Wave|sinewave-16b-512s.asm]] * [[Tone Chart|tone_chart-16b.asm]] |
MICrODEC
Stock Functions
The MICrODEC comes preprogrammed with 16 functions. These feature a number of the things the MICrODEC does well, including time effects. For the most part, these involve looking up some data in the SRAM and multiplying or adding it with some other data, before playing it out through the codec. A zipped file with all of these is linked off the main MICrODEC page, and here you can you study each function in-depth (understand how each works, and steal bits of code for creations of your own).
